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Creating & Controlling Simple Eyes in 3ds Max: 2 - Creating Eye Controls

Source: creativecowofficial In the second part of his first 3ds Max tutorial series for Creative Cow, Andrew Devis continues with the project by showing how to create point helpers to control the movement of the eyeball. In this lesson, Andrew covers issues such as using different layers to place mesh and controllers on, creating copies of items and, importantly, learning to use constraints to constrain the movement of an item.

Type of Service/Offer/Facebook: Design/Creative

Location: ABROAD


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